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If your texture is wrongly oriented the eye’s highlights are out of place and the avatar wearing the eyes will squint beyond attractiveness. Because, really, eyes almost never have highlights on the ‘below right’ part of the eye, which makes them look artificial - not necessary a bad thing - and ‘out of scene’ - definitely a bad thing. Just check OnRez and the in-world shops: the best eyes in Second Life are those where a lot of attention went to detailed highlighting and shading.
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