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Creating linked sets of objects with LSL in Second Life

LSL provides a set of functions for linking and managing sets of primitive objects, sometimes called "link_sets." Primitive objects that are linked together will behave like a single object in some ways. For example, they will move as a single object if repositioned or made physical, and editing commands will apply to the collection. They can also be set up to communicate with one another and pass certain event information among themselves. Learn how to do this with LSL

 

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