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Howto create a points dispenser that gives points to a HUD in Second Life

This Tutorial describes some some simple scripts that were created to experiment with some techniques that I might potentially be able to apply to a game.  The two elements are a Heads Up Display that keeps track of the points that a player would have in some game built upon this base and a points dispenser that dispenses points to the player whenever they pay the points dispenser.  The HUD sort of functions as the primary game token that every player in a game built from this base would have to have.  In other words if you don’t have the HUD rezzed, you aren’t playing the game.  If the points dispenser doesn’t detect that your HUD has received the points in a specified period of time, it refunds the players money. Check it out now!

 

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Source: secondlifehowot.com 

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