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Recompile scripts in objects in Second Life Recompile scripts in objects in Second Life

If you are new to SL or just have never done it before here are two short guides for recompile scripts. One is for a door(single prim) one is a fireplace (multiple prim) but they can be applied to most objects. Have a ...

Tutorial Category: Scripting & Coding

 

Getting started in LSL (step by step) scripting in Second Life

This tutorial is intended for those who have never programmed before, Second Life or elsewhere. However, this tutorial will make little sense outside of Second Life. LSL is very specific to Second Life.
You will ...

Tutorial Category: Scripting & Coding

 

Using a sensor to define a (moving) center of rotation tutorials for Second Life Using a sensor to define a (moving) center of rotation tutorials for Second Life

This guide shows you how  to cause an object to rotate around a fixed center. This section introduces sensors and shows how they can be used to identify the location of an avatar so that an ...

Tutorial Category: Scripting & Coding

 

Make a simple texture animation via LSL in Second Life Make a simple texture animation via LSL in Second Life

t is possible to create texture files that hold multiple individual images that may be used as animation frames. When a series of such frames is displayed upon the side of an obje ...

Tutorial Category: Scripting & Coding

 

Creating linked sets of objects with LSL in Second Life

LSL provides a set of functions for linking and managing sets of primitive objects, sometimes called "link_sets." Primitive objects that are linked together will behave like a single ...

Tutorial Category: Scripting & Coding

 

Rezzing objects in Second Life from within scripts

"Rezzing" is the process of creating an object. Avatars can create objects as described earlier. However, it is not possible for a script to create an object in this ...

Tutorial Category: Scripting & Coding

 


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