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Rotating an object via LSL (Linden Script Language) in Second Life

There are several ways to represent rotational movement in LSL. The Euler representation uses a (3-part) vector where each component specifies movement in one of 3 dimensions. For example, the components of a vector, V, holding an Euler rotation, is composed of 3 angular components describing. Learnhow to...

 

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Average Visitor Rating: 3.50 (Out of 5)
Number of ratings: 6
Hits: 874
Added: 2007-04-24 21:07:41
Last updated: 0000-00-00 00:00:00

Reviews (1)
Watch out for the errors...
Reviewed by william george, 2007-11-21

The rotation script is missing a on_rez() {llResetScript} so strange things will happen if the script is stored when running and re-rezzed

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