This thread discusses the Content article:
Building a clock in Second Life with an Object and LSLI built a neat clock based on the scripts but the solution to making the rotation at the middle of a block for the hands (by loading a texture) was a bit overboard. I got the same effect by using the "Path Cut Begin and End" to cut a thin block in half (use 0.375 and 0.875) and so managed to make a stylish office clock with no textures to load. In total I used 4 prims (hollow sphere + 2x blocks for hands + centre sphere to cover where the hands join).
For UK time I used llGetGMTclock(). I also changed the timer event to update every 5 seconds as every second seemed excessive.

Post edited by: Eoin, at: 2008/03/16 07:55